COSMO COMMAND is a love letter to classic Game Boy shmups and a certain franchise featuring animals flying space ships. Try for the highest score while listening to banter from your teammates and take part in a story of galactic proportions!

STORY

In a distant galaxy, the peace of the cosmos is at stake! The Reptile Empire has invaded the star systems of the Mammalian Federation, and it’s up to the plucky heroes of Cosmo Command to save the day.

CONTROLS

D-PadArrow KeysPilot your starfighter.
A ButtonZ KeyFire your laser.
B ButtonX KeyDo a barrel roll! Your ship is invincible and moves faster for a short time, but there is a cooldown where you cannot fire your laser.
StartEnterDo not press this whatever you do! It most certainly does not refill your shields at will, should you find yourself having trouble or low on time!

  Actually, it’s an aileron roll…

Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5
Authorclaytheturtle
GenreShooter
TagsFurry, Game Boy, Game Boy ROM, Retro, Sci-fi

Download

Download
CosmoCommand_jam.gbc 1 MB

Comments

Log in with itch.io to leave a comment.

Loved this. The gameplay was very clean. Every time I took a hit I could recognize what I did wrong and how I could improve on the next try. Levels were the perfect length so they weren’t frustrating to rerun and checkpoints before bosses were nice. Enemies all had their own learnable patterns and were, most importantly, fun to shoot at. Also, the art is fantastic! And the dialogue was just the perfect amount of camp as to be fun, but not be overly cheesy. I’m usually not a massive fan of smups but this was just a joy to play. If a full release is as enjoyable as the demo I’d be more than happy to download or even purchase a full release

Made a video

Had a lot of fun trying this out last night. My only complaint is the lack of a pause button. Maybe I am just too easily distracted... haha

The pixel art in this demo is incredible, and the difficulty was perfectly tuned. Absolutely loved it!

(+1)

Thank you so much! I'm glad the difficulty hit the sweet spot for you. I played each level so many times while making them, it's not always easy to judge what's hard enough, so it's good to hear!

very amazing art, and the gameplay holds up. 

Thanks! I liked the gameplay ideas in yours too! Controlling two characters together with unique abilities is fun.

I remember your submission for the cut scene jam was amazing! It's cool to the game play that goes with that awesome scene! Also your art is top tier and theese new characters are rly cute!! :D 

Thank you! I remember yours too! I was really glad to see more of your adorable artwork put into an actual game. I loved seeing all the unique travelers showing up for their train tickets!

ty and it means a lot to hear that :D 

It is a call back to the classic Gradius gameboy games with a lovely anime twist, and a gorgeous sense comedy. My desire to play a full release is MAXIMUM!!!!

Thank you! The Game Boy Gradius games were definitely an inspiration. (Or Nemesis like the first one was called for whatever reason.) I hope to deliver more gameplay, anime twists, and comedy to fulfill this MAXIMUM desire!

really nice! love it! hope I can give it try on real hardware next week.

Thank you so much! I really enjoyed the atmosphere of your entry. I like how it cultivates a sense of unease as you wander the house.